Seasons and rankings in TAMNA — the five leaderboard tabs, and how titles unlock
If you have ever opened the leaderboard and thought "I am not on here", the explanation is usually not about skill — it is about which tab you are looking at. TAMNA has five of them, and they differ in the period they cover, in whether bot games count, and above all in how they sort. On the tabs ordered by wins, a loss never lowers your position. On the tab ordered by win rate, a single loss cuts straight into it. The same game is an asset on one tab and a liability on another. This article is not board theory. It lays out the exact moment a season turns over, the separate question each of the five tabs answers, and the unlock conditions for the six titles you earn from daily visits and the daily challenge — all of it as equipment for reading the standings.
Last updated: 2026-08-12
One month is one season — the line is at 00:00, the record sets at 00:05
That a season resets on the 1st of each month is something the leaderboard tells you itself. This section is about the layer underneath that — which exact moment on the 1st, and what happens in it. A season is simply a calendar month in Korea Standard Time, and the lobby carries a banner reading "🏛 20 days left in this season" that links straight to the season standings. The count includes today, so it never reads zero: on the final day of a month it says one day, and on the 1st it shows the full length of that month — 31 in August, 30 in April, 28 in February (29 in a leap year). It flips exactly at midnight KST, so the number you see at 23:59 and the number you see at 00:00 differ by one.
The detail most people get wrong is which timestamp decides membership. Whether a game counts toward a season is settled by when it started, not when it ended. A game begun before midnight on the 1st belongs to the outgoing season even if it finishes after the date changes. Conversely, a game begun after midnight can only ever be the first game of the new season, no matter how fast you play it.
The previous season is then set in stone in the Hall of Fame at 00:05 KST on the 1st. That is the moment the top ten are cut out and preserved permanently. What matters is that any game still unfinished at that moment is not counted at all. Start a game at 23:50 on the last day of the month and win it at 00:20 on the 1st, and the season window has already closed while the Hall of Fame tally has already run — that game lands in neither season.
The practical rule follows. If the season standings matter to you, plan the last game of the month backwards from when it will finish rather than from when it starts. A game does not end the moment it begins, so opening a fresh room late on the final night tends to be, in ranking terms, a throwaway. If you are just playing for fun that night, none of this constrains you at all. Deciding which of the two moods you are in makes the end-of-month call quick.
One more thing about the Hall of Fame: it shows exactly one season — the most recent closed one. There is no picker for earlier months. And the nickname stored there is a snapshot taken at closing time, so if you rename yourself later, that month keeps the name you had then.
Five tabs, five ways of building the same columns
The tabs are All, Ranked (2+ humans), This week, This season and Hall of Fame. The columns are identical everywhere — rank number, Player, W, Games and Win % — and the top three carry 🥇🥈🥉. What each one gathers is already documented on the leaderboard itself, in the note under the table and in that page's own FAQ: All is an all-time tally including bot games, Ranked keeps only games with two or more humans, This week resets on Monday, This season takes players with two or more humans and five or more finished games and sorts them by win rate, and Hall of Fame holds the top ten of a closed season. What follows here is the part that is not written down anywhere — how those five interlock.
Start with the fact that Ranked looks like a tab but is really a filter switch attached to the All tab. That is why it cannot be combined with This week. The moment you open the weekly standings, the two-or-more-humans filter is off, and there is no control on the page that puts it back. As a result, wins from bot games sit in the weekly table undisturbed. The lobby panel headed "🔥 This week’s ranking" draws on the same tally, so the win counts listed there are not necessarily wins against people.
This season is the mirror image: the filter cannot be switched off. Two-or-more-humans is welded in as a fixed condition with no control to toggle. So of the five tables, exactly two reliably exclude bot games — Ranked and This season — and of those two, only This season is bounded by a period. There is precisely one table among the five that can answer "how did I do against people this month".
The Hall of Fame comes with a viewing limitation. It shows exactly one season, the most recently closed one, headed with its month as in "2026-07 season", and there is no picker for earlier months. If your name was there last month, the table is replaced by the new month the instant that month closes. The record itself persists, but there is no way to page back to it on screen, so the month you placed in is a thing you have to remember yourself. The nickname carved there is also a snapshot taken at closing time: rename yourself later and that month's row keeps the name you had then.
What makes all of this practical is using the interlock as a diagnostic for "I am not on here". Absent from All means no finished game yet. Absent from Ranked means no finished game against people. Absent from This week means no finished game started since Monday — however much you won last week is irrelevant. Absent from This season usually means your finished games against people have not reached five this month. Absent from the Hall of Fame means you met the conditions that month but did not land in the top ten. The same blank produces five different next steps.
Sorting by wins and sorting by win rate demand opposite strategies
This is the single most practically useful fact about the leaderboard. All, Ranked and This week are ordered by number of wins, and This season alone is ordered by win rate — that much the screen states too. What it does not state is everything that follows from that one line. The same player being high on one and nowhere on the other is entirely normal.
On a wins-ordered table, losing never costs you position, because a loss does not subtract from your win count. And if nothing subtracts, then playing more can only move you upward. What matters there is time in the seat rather than strength — when the weekly board shuffles late in the week, it is usually because somebody sat down for a long session. If you want to climb This week, the answer is bluntly simple: play another game.
The season table is the opposite. Once you are past the five-game bar, every loss is a number that directly reduces your standing. Six games with five wins (83%) outranks twenty games with fifteen wins (75%). That means there are moments when playing at all is the risk. If you are sitting well at the end of the month, declining one more game is the rationally correct move for your position. Early in the month the reverse holds: nothing happens until you clear the bar.
How ties break is worth knowing too. Win rate is stored and sorted as a whole number with no decimals, so 74.4% and 73.6% both become 74% and are treated as tied. Ties then go to whoever has more wins, and only after that to name order. So when several players converge on the same rounded percentage at the end of a month, what separates them is not games played but games won — this is the one situation where "win one more" is exactly the right instinct.
On the three wins-ordered tabs the tiebreak runs the other way. When two players have the same number of wins, the one with more games played ranks higher. Ten wins from thirty games outranks ten wins from fifteen — the lower win rate placed above the higher one, which reads as backwards until you know the rule. Knowing this one detail explains, on its own, why the order on All and the order on This season disagree.
Before and after your fifth game, the right move flips
The condition for appearing on the season table — finishing at least five games that month with two or more humans in them — is something the leaderboard announces on its own. What is worth examining is not the condition but what reverses the moment you cross it.
Up to the fifth game your win rate does not exist on the table at all. Playing in this stretch is pure forward motion, and losing costs you nothing: what is not listed cannot fall, and a loss still counts as one of the five, so it moves you a step closer to the bar. Until you clear it, the price of a defeat is effectively zero.
At the sixth game the sign flips. From there every game either raises or lowers your rate, and the fewer games you have, the wider it swings. Five wins and one loss is 83%; drop the next one and five wins with two losses is 71% — twelve points gone at once. The same single loss taken by someone at fifteen wins and five losses (75%) leaves them at fifteen and six, or 71%: a drop of four points. The stretch right after the gate is the most volatile place to be.
So the mid-month decision splits three ways. Below the bar, play without hesitating. Just above it, while your game count is still in single figures, one game carries its maximum weight, and on a bad day not playing is the position-preserving move. Once enough games have accumulated the swings shrink and you can play freely again. Which of the three you are currently in is readable straight off the Games column of the season table.
Two cautions apply while filling the bar. First, an unfinished game counts nowhere: a room somebody walked away from is not one of your five, so clearing the bar requires games that actually reach a result. Second, practice mode played on your own is never recorded on the server at all. However many games you run against bots there, none of them become games played. Only games finished in an online room feed the bar, and even then only if two or more people were at that table.
Four titles from consecutive days — the condition is visiting, not playing
Titles in TAMNA are unlocked by consistency rather than strength, and the unlock condition is easy to misread. Your streak advances based on whether you opened the lobby while signed in — not on whether you played. Looking at the lobby and closing it again, without touching a single game, counts as attendance for that day.
Days are counted on the KST calendar. Opening the lobby several times in one day still counts once. If you were there the previous day, the streak goes up by one. If you were not, it resets to one no matter how long the gap — one, not zero, so a missed day does not throw away quite everything. Next to your name in the lobby, a "🔥" with a number is your current streak; at zero the indicator does not appear at all.
Four titles come from this. Three days unlocks Steady Settler, seven unlocks Weekly Regular, fourteen unlocks Fortnight Challenger, and thirty unlocks Village Elder. Each one also unlocks a colour theme for your name, and only the thirty-day one is a rainbow. The settings screen shows your progress toward the next step as "🔒 2/3 days → Steady Settler", so you can always see what is coming and when. Note that there are only two places a selected title and colour are ever displayed: the settings screen, which is your own profile, and beside your name on the leaderboard. They never appear on the board or on the seats during a game. A title is not a tool that makes a game go better — it is something that shows up only on the standings.
Once unlocked, a title and its colour never go away, even if the streak later breaks. That part is safe: break the chain on day 29 and the three titles you already earned stay yours. What you lose is only your progress toward Village Elder — and since the count restarts from one, another attempt costs a further thirty days. The asymmetry is worth planning around: the thirty-day title is best attacked once, in a month you have decided to see through.
Note also that although thirty days is about the length of a season, the two are unrelated. A season resets on the 1st because it is a calendar month; your streak counts from whichever day you began. Starting mid-month costs you nothing, and crossing into a new month does not break the chain.
Today's Challenge, two more titles, and an end-of-month checklist
The other family of titles comes from the daily challenge. The settings screen reads "🎯 Today's challenge: win 1 solo bot game", and on completion it changes to "✅ Challenge complete: won a solo bot game today!". Ten completions in total unlock Challenger, thirty unlock Veteran Challenger, and progress appears as "🔒 4/10 completed".
Four conditions have to hold. You must be the only human at the table — that is, a solo game against bots; you must win; the game must run to a finish; and it must have reached at least five turns. That last one exists to stop a game abandoned immediately after starting from counting.
This produces the sharpest contrast in the whole article. The season standings count only games with two or more humans, while the daily challenge counts only games where you are the sole human. A game against a friend, however well you played it, contributes nothing to the challenge count. On a day when you want to move both, you have to plan two separate games.
Two timing rules apply as well. First, only a game that started today in KST is eligible. Start a bot game at 23:50 and win it at 00:10 and it counts for neither day. Second, completion is evaluated when you return to the lobby. Win and then close the browser, and unless you come back to the lobby before the day ends, nothing is recorded. Winning a bot game and then going back to the lobby once is all it takes to stop losing credits.
Finally, a checklist worth running in the last few days of a month. Have you reached five games this season (if not, prioritise tables with people in them)? Is your win rate tied with those above you at the same whole number (if so, one more win is what separates you)? Are you starting your last game at a time that lets it finish before midnight on the 1st? And have you opened the lobby today? Checking those four for a few days at the end of each month changes your results on the standings more than most tactical adjustments will.
Frequently asked questions
- When does a season roll over?
- At 00:00 KST on the 1st of each month. Membership in a season is decided by when a game started, so a game begun before midnight belongs to the outgoing season even if it finishes afterwards. The previous season's top ten is fixed into the Hall of Fame at 00:05 the same morning, and any game still unfinished at that moment is not counted.
- Do bot games count toward the rankings?
- They count on All and This week, but not at all on Ranked (2+ humans) or This season. The season standings only count games with two or more human players, so wins against bots never appear there.
- Why am I high on the All tab but missing from This season?
- The two sort differently and gate differently. All, Ranked and This week order by number of wins; This season orders by win rate and only lists players who finished five or more games that month. If you are short of five, or your games that month did not have two or more humans, no win rate will get you onto the table.
- Does my streak break if I do not play a game?
- No. What is counted is a day on which you opened the lobby while signed in; playing is irrelevant. Several visits in one day still count as one, and if you missed the previous day the count restarts at one — not zero.
- If my streak breaks, do I lose the titles I earned?
- No. Titles and colour themes are permanent once unlocked. All you lose is progress toward the next step, and the count starts again from day one.
- Does a game against a friend count for Today's Challenge?
- It does not. The challenge only counts a table where you are the sole human — a solo bot game — and it also requires a win, a finished game, and at least five turns. Completion is evaluated when you return to the lobby, so head back there after you win.